Kobra Kai Dragon's Guide to PAGAN - ULTIMA 8

 

Secrets and Gameplay Guide – For Advanced Players Only!

Copyright (©) 2003 Elton Kheid Takara

Ultima, Avatar and Pagan are trademarks of Origin Systems and Eletronic Arts

 

 

III. PART ONE: HINTS & TIPS (continuation)

 

11. THE FORGOTTEN RICHES OF KNARL

12. I DON’T NEED THE CEREMONIAL DAGGER AND THE REAGENTS

13. THE AVATAR TAKES PLACE AS TORWIN, BUT MANAGES TO SUCCEED!

14. IF I CAN’T ‘SEE’ YOUR VOICE, I CAN’T HELP YOU

15. HOW TO KILL ANYONE USING JUST YOUR IMAGINATION

16. SAFE LANDING

17. ME, A TEMPEST?

18. ME, A DAEMON?

19. THE SKY IS THE LIMIT!

20. ANGER MALCHIR OR PYROS

21. DON’T WALK NEAR WATER WHEN THE GROUND IS SHAKING!

22. LOOTING CHESTS

23. ULTIMA 8 CAN BE A NON-LINEAR GAME!

 

 

11. THE FORGOTTEN RICHES OF KNARL

 

Also known as the Cheat Room, this is a place in which you can find several magical items (Weapons, Daemon Shield, Scrolls) as well as some other junk. Its entrance is located in the Lower Catacombs in a corridor that has a fire arrow shooter and a door (that suddenly closes as you approach it). I thought the entrance was supposed to be blocked by magic, but, actually, no magic is needed. To make things easier, open the door again. To do this manually, be sure that a fire arrow doesn’t block the door right in the moment that you are opening it (very unlikely) and also don’t forget you have to be able to reach the door (you don’t need to be in the fireline of the shooter!).

After this, all you need to do is to jump STRAIGHT UP behind the opened door (that will only serve as a shield; you don’t actually need to do this) and you’ll be inside the Cheat Room.

Equip preferably the Daemon Shield and the Flame Sting. If you want to about how I found the Cheat Room for the first time, see section BEYOND BOUNDARIES.

 

 

12. I DON’T NEED THE CEREMONIAL DAGGER AND THE REAGENTS

 

When you have the items Vividos asks you to bring (the Cerimonial Dagger or the Dead Man’s Elbow and the Executioner’s Hood), simply talk to him and make sure the answers concerning the delivery are avaliable (for example: ‘I have the dagger’), but don’t answer yet! Now send him farewell and drop the item destined for delivery (in this case, the Dagger). Talk to Vividos again without the proper item and he will kill Lothian with another Dagger he had (Lithos will not be pleased!) and he’ll give to you the Key of the Caretaker (whether or not you bring the desired reagents).

 

 

13. THE AVATAR TAKES PLACE AS TORWIN, BUT MANAGES TO SUCCEED!

 

If you want to hear the Mystic Voice without having to pass the stupid tests of the Theurgists, just go to Windy Point, stand between the pillars and you’ll be able to view just a little part of the floating platform. If you are using the latest patch and your Dexterity and Strength attributes are high, you can use the Targeted Jump to reach it. If not, you can run and leap (practice the timing first: turning Speed Limiting on may help you) towards the platform. Without releasing the right mouse button and without turning the cursor direction, you’ll probably grab the platform. Then tap the left mouse button (but don’t release the right yet) and the Avatar will pull himself up. Make sure you (only) release the right mouse button afterwards (preferably, use the small arrow to avoid disasters) and NEVER turn the direction of the cursor after you begin to run.

Notes:

 

 

14. IF I CAN’T ‘SEE’ YOUR VOICE, I CAN’T HELP YOU

 

If you want to kill some helpless peasants or NPCs, simply hit them when they are out of the screen or, for better understanding, in a way in which you cannot ‘see’ their words of complaining, when they are asking for Beren’s help (no need to Reload the Scenario, though). This way, Beren also cannot help the Pagan fools because they don’t speak ‘clearly’. Be sure, however, that if your enemy is a part of the scenario or your item for attacking is temporary (for example: a flask of oil that you obtained by killing a guard), you must NOT go too far because you’ll Reload the Scenario and these things will disappear.

The usual means of attack in this section would be either by flask of oil or by fire gems. After sometime (it depends on the person – for example: Beren takes some time before helping Korick; you must do this as well) you can go after the peasant or NPC (or wait until he/she comes to you) and kill him/her normally. See also THE IMPOTENT BEREN or OUCH! RAISE YOUR HAND WHOEVER HIT ME! for better and more reliable methods.

Note: Don’t do this on vengeful mages! They’ll catch you somehow!

 

 

15. HOW TO KILL ANYONE USING JUST YOUR IMAGINATION

 

This section is only for cheaters! Click on yourself, choose Call Guards and click now over the victim. Now leave the area for a safe distance (two screens should be enough). For the question that pops up ‘Did I kill the person?’, think positive: answer ‘Yes’. Wait for the Avatar’s macabre message: ‘No one can hear your screams!’ and then return. Click on the NPC and notice that the person is actually dead (killed by the power of mind! Weapon destroys, wit destroys too!), but maybe he/she continues to walk around. To fix it, just Reload the Map and return to the NPC. He/she will be stunned. If this NPC have animation for being killed, I’d be cool if we could put his/her body to sleep. Just use Call Guards again on that person (although it’s a corpse, you’ll have to run away again) and the corpse will collapse like a log.

Try this out on Beren: no need to run again if he is already dead or disarmed (see how to do this in the section THE IMPOTENT BEREN) – after this you can Call Guards upon anyone without hiding. See the section that explains that A DEAD MAN FEARS NO ONE BUT HIS DIARY for another trick.

 

 

16. SAFE LANDING

 

In order to avoid death when trying to climb down from a great height, use the Targeted Jump. If nothing interferes with his jump, the Avatar will usually fall undamaged, even from a fatal height. Try it at your own risk... and, children, don’t do that at home. You are no Superman.

 

 

17. ME, A TEMPEST?

 

This section is intended only for cheaters! Press F9, click on View/Edit and then on Usecode Flags and type ‘neverSinks’ (it’s CASE SENSITIVE). Change its value to 1. Note that you must have enabled change Usecode Flags earlier.

This flag will solidify the water and you (and everyone) can walk upon it. To return to the ground, simply jump to it. Since you can do this, you can cast Call Destruction and you can call rainstorms (by releasing Hydros), you have become a Tempest!!! Hahaha! NOT!

 

 

18. ME, A DAEMON?

 

Once again, this section is intended only for cheaters. Press F9, click on View/Edit and then on Usecode Flags and type ‘butthead’ (it’s CASE SENSITIVE). Change its value to 1. Note that you must have enabled change Usecode Flags earlier.

This flag will not only enable you to walk over shallow lava, but will also solidify the molten lava so that you (and everyone) can walk upon it.

 

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19. THE SKY IS THE LIMIT!

 

You can make your enemy leave Pagan too. To do this, you need two monsters (preferably of the same kind) that can fly such as Mandrils, Ghosts, Ghost Heads, Seekers or Aerial Servants.

Firstly, become invisible (and remain invisible during this process) or enter Dead Mode (refer to the section A DEAD MAN FEARS NO ONE BUT HIS DIARY). Summon, let’s say, a Daemon to attack a Seeker, for example. Now both Seekers will atempt to kill the Daemon. However, because the Daemon is stronger, it’ll (probably) eliminate the targeted Seeker and will vanish.

Considering that you are still unnoticeable, the remaining Seeker, that was trying to kill the Daemon, will be slightly disoriented, because the Daemon didn’t die, it just returned to the Plane of Fire. Hence, it’ll begin to fly, err..., levitate, whatever, to the skies! Funny!

 

 

20. ANGER MALCHIR OR PYROS

 

Before you pass the Master’s Test, make sure you have 1 Red Candle and 1 Ignite Spell for the Ritual of Fire. However, if you want to see the unexpected outcomes, do the following:

  1. Everything goes better than expected
  2. How: Bring both items and don’t question the Master’s authority

    Outcome: The Master thanks you (and you kill him?)

  3. Pyros finds in you the weak point
  4. How: Either don’t bring 1 of the items or question if kneeling is really necessary (Must I?). Don’t question Malchir anymore

    Outcome: Pyros attacks you; the Master gets angered with you and cast a Flame Bolt Spell on you as a warning.

  5. Pyros finds both you and your instructor to be easy targets
  6. How: Commit two of the three mistakes listed above

    Outcome: Pyros strikes you and kills the First Acolyte, while Malchir casts an Explosion Spell on you and advises you to not cross his path again

  7. Pyros is free!
  8. How: Commit all three mistakes listed above

    Outcome: Pyros becomes free and kills everybody (PYROS’ STATUE AND THE SHAMELESS PRETENDERS section for something related to this)

 

 

21. DON’T WALK NEAR WATER WHEN THE GROUND IS SHAKING!

 

Usually, water access is blocked from the NPCs’ reach because they seem to like to take a dip sometimes. Mostly often, water is located in lower areas of the city and, in my opinion, this is the easiest method to kill someone by drowning.

  1. First of all attack him/her by any method avaliable in this guide.
  2. Second, lead him/her to a hillside. Make sure the only way he/she has to escape is by going down (id est, block his/her path in all directions but the hillside, by dropping chests, wood, chairs, etc).
  3. Sleep (you player, not the Avatar) and wait for he/she to fall. Putting some 'slippery' objects (such as scrolls+towels, or blankets+fishing nets, etc.) on the ground might help them fall.

  4.  

  5. (Optional, but recommended) If he/she didn't fall, get the Avatar to cast the Confusion Blast Spell. It may help (especially to use the Call Quake Spell).

  6.  

  7. (Optional, but recommended) If it's still difficult, cast the Call Quake Spell (you'll need to cast the Confusion Blast Spell first). It may take a few tries, since the direction in which he/she falls is aleatory. Also, some characters don’t have the frames of animation of falling (like Tarna or Mythran), making this method extremely difficult.

  8. (If the bloke didn't fall directly into water) Attack the person again to make him/her follow you again and keep jumping over the water to fool him/her to dive into it. Eventually, the Lurker will find another servant.



Notes:

 

 

22. LOOTING CHESTS

 

What kind of Avatar are you? You can’t find a key to a simple chest? What? You don’t want to talk to the person who has the key? Then if you are the sort of bad-boy who hates following nice and all-virtuous walkthroughs in order to finish a game, your problems are over!

In order to loot locked chests you have at least three options:

  1. Using the cheat program, click on the Avatar and select ‘Destroy’ (you must enable this option with the U8menu program!). Now click on the locked chest and it will disappear, revealing all of its contents (including a trap egg).
  2. Without cheating, you need great strength. You have to pick up the chest and take it to a place with lava. Now throw it into the molten lava and the chest will be destroyed, but not its contents. Pick them up.
  3. This is a variation of the second option, but using the cheat program. Instead of bringing the chest to the lava, bring a molten lava patch, put it over the ground and throw the chest into it by enabling the hackmove option. This is a lot easier and it does not require great strength. To create the molten lava patch, look for the section CREATING OBJECTS.

Notes:

 

 

23. ULTIMA 8 CAN BE A NON-LINEAR GAME!

 

After you get the Key of Scion and you are able to open the locked doors of the Catacombs, you can cross the River of Lava without having the Air Walk Focus or released Hydros to solidify the lava. To do that, you must carry with you some items on which you are able to land after a jump. Test them first before going to the Enclave. Also, try not to carry inconvenient items. For instance, a Barrel satisfy pretty well your needs, but, on the other hand, you cannot cast it far enough for it to be of any use, the barrel is not small enough for you to jump over it and, besides, it would be very difficult for you to carry a barrel inside of your backpack.

After you decided what items you are going to use, go to the River of Lava and cast one of them onto the solid lava. Wait until it stops ‘jumping’ around and then jump over it. You made it act as a platform. Now you can reach the middle islet. From now on, it’ll be very difficult if you don’t have the patch installed because the Targeted Jumping makes your landing much more precise and you’ll need about three jumps in a row to reach Daemon’s Crag. To do so, follow the same instruction described above.

Some items I recommend are: wooden planks, but they weight too much; scrolls, but they can be more useful to other things; firewoods (credits to Joseph Morris from ‘It-he Software’ for this one) but they are rare; and blankets (credits also to Joseph Morris for this one), the best choice. They are not only large and difficult to miss during a jump, but also, they are light and there are a lot of them in Tenebrae: for example, inside Bentic’s Wardrobe – see INFINITE RARITIES, WARDROBES/DRAWERS/DESKS BUG section).

 

For more methods to make Ultima 8 a little bit less linear, look for the sections THE AVATAR TAKES PLACE AS TORWIN, BUT MANAGES TO SUCCEED!, PAGAN’S OPEN DOOR, LOOTING CHESTS and BEYOND BOUNDARIES.

 

 

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This Guide is Copyrighted (©) 2003 to Elton Kheid Takara

Ultima, Avatar and Pagan are trademarks of Origin Systems and Eletronic Arts

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