Kobra Kai Dragon's Guide to PAGAN - ULTIMA 8
Secrets and Gameplay Guide – For Advanced Players Only!
Copyright (©) 2003 Elton Kheid Takara
Ultima, Avatar and Pagan are trademarks of Origin Systems and Eletronic Arts
III. PART ONE: HINTS & TIPS (continuation)
11. THE FORGOTTEN RICHES OF KNARL
12. I DON’T NEED THE CEREMONIAL DAGGER AND THE REAGENTS
13. THE AVATAR TAKES PLACE AS TORWIN, BUT MANAGES TO SUCCEED!
14. IF I CAN’T ‘SEE’ YOUR VOICE, I CAN’T HELP YOU
15. HOW TO KILL ANYONE USING JUST YOUR IMAGINATION
11. THE FORGOTTEN RICHES OF KNARL
Also known as the Cheat Room, this is a place in which you can find
several magical items (Weapons, Daemon Shield, Scrolls) as well as some
other junk. Its entrance is located in the Lower Catacombs in a
corridor that has a fire arrow shooter and a door (that suddenly closes
as you approach it). I thought the entrance was supposed to be blocked
by magic, but, actually, no magic is needed. To make things easier,
open the door again. To do this manually, be sure that a fire arrow
doesn’t block the door right in the moment that you are opening it
(very unlikely) and also don’t forget you have to be able to reach the
door (you don’t need to be in the fireline of the shooter!).
After this, all you need to do is to jump STRAIGHT UP behind the opened door (that will only serve as a shield; you don’t actually need to do this) and you’ll be inside the Cheat Room.
Equip preferably the Daemon Shield and the Flame Sting. If you want to about how I found the Cheat Room for the first time, see section BEYOND BOUNDARIES.
12. I DON’T NEED THE CEREMONIAL DAGGER AND THE REAGENTS
When you have the items Vividos asks you to bring (the Cerimonial Dagger or the Dead Man’s Elbow and the Executioner’s Hood), simply talk to him and make sure the answers concerning the delivery are avaliable (for example: ‘I have the dagger’), but don’t answer yet! Now send him farewell and drop the item destined for delivery (in this case, the Dagger). Talk to Vividos again without the proper item and he will kill Lothian with another Dagger he had (Lithos will not be pleased!) and he’ll give to you the Key of the Caretaker (whether or not you bring the desired reagents).
13. THE AVATAR TAKES PLACE AS TORWIN, BUT MANAGES TO SUCCEED!
If you want to hear the Mystic Voice without having to pass the stupid tests of the Theurgists, just go to Windy Point, stand between the pillars and you’ll be able to view just a little part of the floating platform. If you are using the latest patch and your Dexterity and Strength attributes are high, you can use the Targeted Jump to reach it. If not, you can run and leap (practice the timing first: turning Speed Limiting on may help you) towards the platform. Without releasing the right mouse button and without turning the cursor direction, you’ll probably grab the platform. Then tap the left mouse button (but don’t release the right yet) and the Avatar will pull himself up. Make sure you (only) release the right mouse button afterwards (preferably, use the small arrow to avoid disasters) and NEVER turn the direction of the cursor after you begin to run.
Notes:
14. IF I CAN’T ‘SEE’ YOUR VOICE, I CAN’T HELP YOU
If you want to kill some helpless peasants or NPCs, simply hit them when they are out of the screen or, for better understanding, in a way in which you cannot ‘see’ their words of complaining, when they are asking for Beren’s help (no need to Reload the Scenario, though). This way, Beren also cannot help the Pagan fools because they don’t speak ‘clearly’. Be sure, however, that if your enemy is a part of the scenario or your item for attacking is temporary (for example: a flask of oil that you obtained by killing a guard), you must NOT go too far because you’ll Reload the Scenario and these things will disappear.
The usual means of attack in this section would be either by flask of oil or by fire gems. After sometime (it depends on the person – for example: Beren takes some time before helping Korick; you must do this as well) you can go after the peasant or NPC (or wait until he/she comes to you) and kill him/her normally. See also THE IMPOTENT BEREN or OUCH! RAISE YOUR HAND WHOEVER HIT ME! for better and more reliable methods.
Note: Don’t do this on vengeful mages! They’ll catch you somehow!
15. HOW TO KILL ANYONE USING JUST YOUR IMAGINATION
This section is only for cheaters! Click on yourself, choose Call Guards and click now over the victim. Now leave the area for a safe distance (two screens should be enough). For the question that pops up ‘Did I kill the person?’, think positive: answer ‘Yes’. Wait for the Avatar’s macabre message: ‘No one can hear your screams!’ and then return. Click on the NPC and notice that the person is actually dead (killed by the power of mind! Weapon destroys, wit destroys too!), but maybe he/she continues to walk around. To fix it, just Reload the Map and return to the NPC. He/she will be stunned. If this NPC have animation for being killed, I’d be cool if we could put his/her body to sleep. Just use Call Guards again on that person (although it’s a corpse, you’ll have to run away again) and the corpse will collapse like a log.
Try this out on Beren: no need to run again if he is already dead or disarmed (see how to do this in the section THE IMPOTENT BEREN) – after this you can Call Guards upon anyone without hiding. See the section that explains that A DEAD MAN FEARS NO ONE BUT HIS DIARY for another trick.
In order to avoid death when trying to climb down from a great height, use the Targeted Jump. If nothing interferes with his jump, the Avatar will usually fall undamaged, even from a fatal height. Try it at your own risk... and, children, don’t do that at home. You are no Superman.
This section is intended only for cheaters! Press F9, click on
View/Edit and then on Usecode Flags and type ‘neverSinks’ (it’s CASE
SENSITIVE). Change its value to 1. Note that you must have enabled
change Usecode Flags earlier.
This flag will solidify the water and you (and everyone) can walk
upon it. To return to the ground, simply jump to it. Since you can do
this, you can cast Call Destruction and you can call rainstorms (by
releasing Hydros), you have become a Tempest!!! Hahaha! NOT!
Once again, this section is intended only for cheaters. Press F9, click
on View/Edit and then on Usecode Flags and type ‘butthead’ (it’s CASE
SENSITIVE). Change its value to 1. Note that you must have enabled
change Usecode Flags earlier.
This flag will not only enable you to walk over shallow lava, but
will also solidify the molten lava so that you (and everyone) can walk
upon it.
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You can make your enemy leave Pagan too. To do this, you need two monsters (preferably of the same kind) that can fly such as Mandrils, Ghosts, Ghost Heads, Seekers or Aerial Servants.
Firstly, become invisible (and remain invisible during this process) or enter Dead Mode (refer to the section A DEAD MAN FEARS NO ONE BUT HIS DIARY). Summon, let’s say, a Daemon to attack a Seeker, for example. Now both Seekers will atempt to kill the Daemon. However, because the Daemon is stronger, it’ll (probably) eliminate the targeted Seeker and will vanish.
Considering that you are still unnoticeable, the remaining Seeker, that was trying to kill the Daemon, will be slightly disoriented, because the Daemon didn’t die, it just returned to the Plane of Fire. Hence, it’ll begin to fly, err..., levitate, whatever, to the skies! Funny!
Before you pass the Master’s Test, make sure you have 1 Red Candle and 1 Ignite Spell for the Ritual of Fire. However, if you want to see the unexpected outcomes, do the following:
How: Bring both items and don’t question the Master’s authority
Outcome: The Master thanks you (and you kill him?)
How: Either don’t bring 1 of the items or question if kneeling is really necessary (Must I?). Don’t question Malchir anymore
Outcome: Pyros attacks you; the Master gets angered with you and cast a Flame Bolt Spell on you as a warning.
How: Commit two of the three mistakes listed above
Outcome: Pyros strikes you and kills the First Acolyte, while Malchir casts an Explosion Spell on you and advises you to not cross his path again
How: Commit all three mistakes listed above
Outcome: Pyros becomes free and kills everybody (PYROS’ STATUE AND THE SHAMELESS PRETENDERS section for something related to this)
21. DON’T WALK NEAR WATER WHEN THE GROUND IS SHAKING!
Usually, water access is blocked from the NPCs’ reach because they seem to like to take a dip sometimes. Mostly often, water is located in lower areas of the city and, in my opinion, this is the easiest method to kill someone by drowning.
Notes:
What kind of Avatar are you? You can’t find a key to a simple chest? What? You don’t want to talk to the person who has the key? Then if you are the sort of bad-boy who hates following nice and all-virtuous walkthroughs in order to finish a game, your problems are over!
In order to loot locked chests you have at least three options:
Notes:
23. ULTIMA 8 CAN BE A NON-LINEAR GAME!
After you get the Key of Scion and
you are able to open the locked doors of the Catacombs, you can cross
the River of Lava without having the Air Walk Focus or released Hydros
to solidify the lava. To do that, you must carry with you some items on
which you are able to land after a jump. Test them first before going
to the Enclave. Also, try not to carry inconvenient items. For
instance, a Barrel satisfy pretty well your needs, but, on the other
hand, you cannot cast it far enough for it to be of any use, the barrel
is not small enough for you to jump over it and, besides, it would be
very difficult for you to carry a barrel inside of your backpack.
After you decided what items you are going to use, go to the River of
Lava and cast one of them onto the solid lava. Wait until it stops
‘jumping’ around and then jump over it. You made it act as a platform.
Now you can reach the middle islet. From now on, it’ll be very
difficult if you don’t have the patch installed because the Targeted
Jumping makes your landing much more precise and you’ll need about
three jumps in a row to reach Daemon’s Crag. To do so, follow the same
instruction described above.
Some items I recommend are: wooden planks, but they weight too much;
scrolls, but they can be more useful to other things; firewoods
(credits to Joseph Morris from ‘It-he Software’ for this one) but they
are rare; and blankets (credits also to Joseph Morris for this one),
the best choice. They are not only large and difficult to miss during a
jump, but also, they are light and there are a lot of them in Tenebrae:
for example, inside Bentic’s Wardrobe – see INFINITE
RARITIES, WARDROBES/DRAWERS/DESKS BUG section).
For more methods to make Ultima 8 a little bit less linear, look for the sections THE AVATAR TAKES PLACE AS TORWIN, BUT MANAGES TO SUCCEED!, PAGAN’S OPEN DOOR, LOOTING CHESTS and BEYOND BOUNDARIES.
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This Guide is Copyrighted (©) 2003 to Elton Kheid Takara
Ultima, Avatar and Pagan are trademarks of Origin Systems and Eletronic Arts